Alentia

"What's the use of magic if it's hidden away forever, gathering dust?"
Alentia is the goddess of magic, and the founder and namesake of Alentia's Sanctuary. She is a relatively new goddess but is one of the most well-respected.

Origin
Alentia was born as a mortal growing up in the aftermath of the Great War. She had always been interested in magic and took every opportunity to learn anything about it she could. Though times were hard on her lower-class family, she continued to train with her father and her three older siblings.

The war, however, had taken its toll on the magical community, and magic was no longer allowed to be used at all. Her father knew well that training his children was dangerous, yet continued, through the relentless encouragement of a young Alentia, to do so.

Soon enough, the now-underground magical society decided that something needed to be done about the lack of magic in the world. Alentia's father was one of these people. Many days were spent trying fruitlessly to contact the ancient gods that seemed to have abandoned all of their subjects so willingly, and finally, it seemed that all hope was lost. The world would never again be able to see or practice magic, and the skill would fade away through families tainted with the blood of the magicless.

Alentia, now sixteen, could not bear to see magic forced out of the lives of mortal creatures, and decided in a rather split-second way that she was going to save it. How, she didn't have the slightest idea. She started by heading toward the most magical place she knew, the Greyshadow Woods, a forest that seemed to exist only to those that possessed the strength or need to get to them.

About half a year of travelling finally brought her to the woods, and she managed to summon the gods, pleading them to allow magic back into the world. Of course, their answer was no, it was a major risk the magical community couldn't afford to take.

Alentia hadn't come to see them unprepared, however. She had formulated a plan to create a sanctuary for the magical folk, a place where they could come to practice and learn the ancient craft, so its memory wouldn't ever be lost. The gods couldn't agree to this just yet. It was a good plan in theory, but it had its drawbacks. How would they keep mortals from it? Where would it be? How would mages find it?

The answer came to Alentia through an ancient tome she'd found and read on the way here. The Blizzard Globe would help with all of these problems, hiding the sanctuary away and enhancing the protective powers of the Greyshadow Woods, where the sanctuary could be situated. Mages would be instinctively drawn to the place, and they would be safe from mortals and anything else hunting them down.

The gods didn't think it was possible to find the Globe, as it had been missing for millennia, but they reluctantly granted the young woman a quest and any advice they had to go find it.

After another year, Alentia managed to track down the ancient relic, but an fearsome beast guarded it. She knew it wasn't going to be an easy fight, but it was something Alentia had to do, and she selflessly charged into battle, managing to vanquish the beast and retrieve the Globe, but also fatally wounded.

As she was about to succumb to her injuries, the gods took pity on her and made her one of their own for her bravery and strength, allowing her to walk among them as the goddess of magic.